没有高度封装,有人愿意封装优化下的可以弄下
效果图
1、wxml touch-item元素绑定了bindtouchstart、bindtouchmove事件
- <view class="container">
- <view class="touch-item {{item.isTouchMove ? 'touch-move-active' : ''}}" data-index="{{index}}" bindtouchstart="touchstart" bindtouchmove="touchmove" wx:for="{{items}}" wx:key="">
- <view class="content">{{item.content}}</view>
- <view class="del" catchtap="del" data-index="{{index}}">删除</view>
- </view>
- </view>
2、wxss flex布局、css3动画
- .touch-item {
- font-size: 14px;
- display: flex;
- justify-content: space-between;
- border-bottom:1px solid #ccc;
- width: 100%;
- overflow: hidden
- }
- .content {
- width: 100%;
- padding: 10px;
- line-height: 22px;
- margin-right:0;
- -webkit-transition: all 0.4s;
- transition: all 0.4s;
- -webkit-transform: translateX(90px);
- transform: translateX(90px);
- margin-left: -90px
- }
- .del {
- background-color: orangered;
- width: 90px;
- display: flex;
- flex-direction: column;
- align-items: center;
- justify-content: center;
- color: #fff;
- -webkit-transform: translateX(90px);
- transform: translateX(90px);
- -webkit-transition: all 0.4s;
- transition: all 0.4s;
- }
- .touch-move-active .content,
- .touch-move-active .del {
- -webkit-transform: translateX(0);
- transform: translateX(0);
- }
3、js 注释很详细
- var app = getApp()
- Page({
- data: {
- items: [],
- startX: 0, //开始坐标
- startY: 0
- },
- onLoad: function () {
- for (var i = 0; i < 10; i++) {
- this.data.items.push({
- content: i + " 向左滑动删除哦,向左滑动删除哦,向左滑动删除哦,向左滑动删除哦,向左滑动删除哦",
- isTouchMove: false //默认全隐藏删除
- })
- }
- this.setData({
- items: this.data.items
- })
- },
- //手指触摸动作开始 记录起点X坐标
- touchstart: function (e) {
- //开始触摸时 重置所有删除
- this.data.items.forEach(function (v, i) {
- if (v.isTouchMove)//只操作为true的
- v.isTouchMove = false;
- })
- this.setData({
- startX: e.changedTouches[0].clientX,
- startY: e.changedTouches[0].clientY,
- items: this.data.items
- })
- },
- //滑动事件处理
- touchmove: function (e) {
- var that = this,
- index = e.currentTarget.dataset.index,//当前索引
- startX = that.data.startX,//开始X坐标
- startY = that.data.startY,//开始Y坐标
- touchMoveX = e.changedTouches[0].clientX,//滑动变化坐标
- touchMoveY = e.changedTouches[0].clientY,//滑动变化坐标
- //获取滑动角度
- angle = that.angle({ X: startX, Y: startY }, { X: touchMoveX, Y: touchMoveY });
- that.data.items.forEach(function (v, i) {
- v.isTouchMove = false
- //滑动超过30度角 return
- if (Math.abs(angle) > 30) return;
- if (i == index) {
- if (touchMoveX > startX) //右滑
- v.isTouchMove = false
- else //左滑
- v.isTouchMove = true
- }
- })
- //更新数据
- that.setData({
- items: that.data.items
- })
- },
- /**
- * 计算滑动角度
- * @param {Object} start 起点坐标
- * @param {Object} end 终点坐标
- */
- angle: function (start, end) {
- var _X = end.X - start.X,
- _Y = end.Y - start.Y
- //返回角度 /Math.atan()返回数字的反正切值
- return 360 * Math.atan(_Y / _X) / (2 * Math.PI);
- },
- //删除事件
- del: function (e) {
- this.data.items.splice(e.currentTarget.dataset.index, 1)
- this.setData({
- items: this.data.items
- })
- }
- })